INTRODUCTION
Heuristic
evaluation is about a usability inspection method that used in computer
software to recognize usability problems in the user interface (UI) design. It
involves its own evaluators that will examining the interface and judging its
compliance with recognized usability principles. Usability consultant Jakob
Nielsen developed this method on the basis of several years of experience in
teaching and consulting about usability engineering.
The heuristic evaluation is the most informal methods of usability inspection in term of human computer interaction. There are many sets of usability design heuristics. Usability problems that found are categorized according to their estimated impact on user performance or acceptance. It is conducted in the context of use cases, to provide feedback to the developers to compatible with the indeed users’ needs and preferences.
For this project, online website
called “DELL” is chosen. Dell is the online store that offer user to buy Dell
Product such as laptop, network equipment and gaming gear.
1. Visibility of system status
The system should always
keep users informed about what is going on, through appropriate feedback within
reasonable time.
In this homepage the user will provide
with the latest model of the product via the banner that will change picture
from time to time. The user also can login to their account to check the order
status that has been made.
2. Match between system and real world
The system should speak the users’
language, with words, phrases and concepts familiar to the user, rather than
system-oriented terms. Follow real-world conventions, making information appear
in a natural and logical order.
The shop button shows many product that the product sell
for the customer to choose. It simplifies all product into many category that
makes the user easy to find their own product.
3. User control and freedom
Users
often choose system functions by mistake and will need a clearly marked
“emergency exit” to leave the unwanted state without to go through an extended
dialogue. Support undo and redo.
4. Consistency and standards
Users
should not have to wonder weather different words, situations, or actions mean
the same thing. Follow platform conventions
This website uses different background color for certain
page but the button and the layout of the website still the same. By doing this
it will prevent the user from getting confuse while surfing the website. The
color that the website choose is based on their product concept which is for
the gaming product page they use the black theme color.
5. Error prevention
Even
better than good error messages is a careful design which prevents a problem
from occurring in the first place. Either eliminate error-prone conditions or
check for them and present users with a confirmation option before they commit
to the action.
In the account login page user can
login to view their account status where they can check their warranty status
and ordered item. If they forget the password or the email that has been used
they can simply click the ‘forgot your password’ button to retrieve the reset
password.
6. Recognition rather than recall
Minimize the user’s memory load by
making objects, actions, and options visible. The user should not have to
remember information from one part of the dialogue to another. Instructions for
use of the system should be visible or easily retrievable whenever appropriate.
By doing icon or logo is the best way for user to know the
button navigation. As we can see the picture above, when the user click the
trolley icon it will automatically take the user to the order page or product
page.
7. Aesthetic and minimalist design
Dialogues
should not contain information which is irrelevant or rarely needed. Every
extra unit of information in a dialogue competes with the relevant units of
information and diminishes their relative visibility.
The button that been use in this website is not too much
because it will make the user easy to navigate from page to page. As we can see
the button is in white color but when the user hover the cursor to the button
it will change from white to blue. By doing this it will make sure the user
understand the function of this website button.
CONCLUSION
There are ten general principles for user interface
design called ‘heuristics’ which is best for designing for usabilities. In this
project the student only use seven from the ‘heuristics evaluation’ that is
visibility of system status, match between system and real world, consistency
and standards, error prevention, recognition rather than recall and aesthetic
and minimalist design.
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